How to Start New Game Plus
Section titled “How to Start New Game Plus”Yes. Mortal Shell 2 starts New Game Plus when you return to the Gloom Siphon in Marrow Keep after the final-boss route and choose Send Ova.
- Finish the final route and defeat the final boss sequence.
- Return to the Gloom Siphon in Marrow Keep.
- Select Send Ova.
Defeating the final boss is not the same as starting New Game Plus. Current launch-build coverage says you can continue cleaning up the current save until you select Send Ova, but the choice is irreversible and does not show a confirmation prompt.

What carries over
Section titled “What carries over”The current launch reports describe New Game Plus as generous with character-side progress. These are the reported carry-over categories:
| Progress | Reported behavior |
|---|---|
| Character | Level and Shell Points carry over. |
| Shells | Unlocked Shells and their memories carry over. |
| Gear | Weapons, sidearms, Seals, materials, keys, permanent pickups, and applied upgrades carry over. |
| Tarstones | Collected Tarstones and invested Tarstone upgrades carry over. |
| Currencies | Glimpse, Gloom, and gold carry over. |
| Upgrades | Mether’s Pulse and Tarforge progress carry over. |
| Map | Revealed areas remain revealed. Custom map markers are reported to be cleared. |
What resets
Section titled “What resets”New Game Plus rebuilds the world around the progress you kept:
- Most Beacons need cleansing again, apart from the two Beacons that start unlocked.
- Cleared dungeons and Corrupted Gates repopulate.
- Enemies and bosses return.
- Quests restart and NPCs who died in the first run return.
- Ovum returns to zero.
This is why the transition is best treated as a new world with an established character, not as a simple difficulty toggle.
What Actually Changes in New Game Plus?
Section titled “What Actually Changes in New Game Plus?”This section summarizes the practical differences you can expect when you Send Ova. Where mechanics are only community-observed, wording reflects that uncertainty.
Enemy scaling
Section titled “Enemy scaling”Current player testing and community reports suggest enemies in NG+ have noticeably higher health and deal more damage than in the first run. Exact scaling formulas or percentages have not been officially documented, so treat encounter difficulty as meaningfully increased but not precisely quantified.
NG+2 / NG+3
Section titled “NG+2 / NG+3”Community reports indicate the first NG+ transition shows the clearest difficulty jump. Reports for further cycles (NG+2, NG+3) are mixed: some players say they saw little or inconsistent additional scaling beyond the first NG+, while others report continued challenge. This appears to be community-observed and has not been officially confirmed.
Map, Beacon state, and Fast Travel
Section titled “Map, Beacon state, and Fast Travel”Revealed map areas are reported to remain visible after Send Ova, which can make the world look partially explored on your next run. However, most Beacons need to be cleansed again in the new cycle and Fast Travel availability follows the new-cycle Beacon state rather than map visibility alone. In short: you may see the map, but you still need to reactivate Beacons before you can fast travel through them. See the Beacons and fast travel guide for travel tips.
Gold, Gloom, and ordinary drops
Section titled “Gold, Gloom, and ordinary drops”Launch-period community observations suggest ordinary Gold and Gloom drops do not appear to scale dramatically solely because you entered NG+. That said, some elite encounters and reworked dungeon content can yield different drop opportunities in a rebuilt world. This is community-reported and not presented as an absolute rule.
Item pickup replacement behavior
Section titled “Item pickup replacement behavior”Weapons, sidearms, and Tarstones do not respawn as duplicate gear because those items already carry over. Reported behavior is that the original pickup locations in the world are replaced with upgrade materials or other non-duplicate resources in NG+. Preserve inventory expectations and plan upgrades accordingly.
Which healing upgrades respawn?
Section titled “Which healing upgrades respawn?”Current launch reporting says Revered Glands and Synaptic Vessels return to their original locations in New Game Plus. They can be collected again for additional Mether’s Pulse progress.
Weapons, sidearms, and Tarstones do not respawn as duplicate gear. Their old pickup locations are reported to hold upgrade materials instead, since the original items already carry over.
Tarcore in NG+
Section titled “Tarcore in NG+”Community reports suggest Tarcore remains a bottleneck across NG+ cycles. Entering NG+ is not a guaranteed way to fully max every Tarstone; Tarcore availability and the ability to finish every Tarstone upgrade still require verification and may remain limited. Treat Tarcore as a continuing resource constraint rather than an automatically solved one in NG+.
Before You Send Ova
Section titled “Before You Send Ova”The interactive readiness layer below keeps the current article as the canonical NG+ guide while separating known toolkit progress from manual trophy and patch-sensitive checks. It does not produce a readiness score.
Before You Send Ova
A calm final check for NG+
Use the existing Player Toolkit progress for cleanup, then confirm the few trophy or patch-sensitive facts the tracker cannot know.
01 · Decision boundary
CRITICAL CHECKS
Send Ova is the point of no return
Defeating Zmey is not the final irreversible action. Finish the current-cycle cleanup you care about, then treat selecting Send Ova at the Gloom Siphon as the start of NG+.
Informational boundary · no checkbox
Informational boundary · no completion checkbox
Berserker's Stone / Temple of Vatra
Current-build warning: launch-build reports describe a possible Temple of Vatra lockout involving Berserker’s Stone and Stoned trophy progression. This is a patch-sensitive report, not a permanent game-design rule.
Current-build warning · manual check
Check trophy or progression status manually
Sester Genessa Bond
Current-build reports indicate that NG+ can interfere with Genessa Bond progression. Prioritize this especially if you are pursuing trophies or full completion; it is not a mandatory step for every normal run.
Completionist-oriented · manual check
Check trophy or progression status manually
Mid Summer?
This is a Prologue missable. If you already missed it, cancelling Send Ova does not restore the normal opportunity in this save.
Prologue missable · trophy status is manual
Check trophy or progression status manually
No, You Still Can’t Win
This is a Prologue missable tied to the Tar Golem encounter. If it was missed, NG+ does not restore the normal Prologue opportunity in this save.
Prologue missable · trophy status is manual
Check trophy or progression status manually
02 · Finish what you want to keep fresh
RECOMMENDED THIS RUN
Peter's Perfect Parry
Recommended this run if it is still outstanding. The encounter is repeatable in NG+, but Nameless Captive must be fought again and the later attempt is harder.
Repeatable, but harder in NG+
Manual recommendation · check your current goal
Baghead / ending cleanup
Finish available ending-related cleanup this run if you want to preserve the current route and avoid repeating the setup in NG+. This is optional, not mandatory.
Optional current-run cleanup
Informational recommendation · no tracker state
Unfinished current-cycle quests
Quest progress resets in NG+. Finish quests now if you want to preserve the work already invested in this cycle; the quests are not permanently lost.
Informational/manual recommendation
Informational recommendation · no tracker state
Main build / healing preparation
Enter NG+ with your preferred Shell, weapon, and healing progression in a comfortable state. There is no readiness score to calculate.
Informational preparation
Informational recommendation · no tracker state
Player Toolkit sync
Unfinished tracked objectives
Completed items stay out of the default view. Marking one complete updates the same Player Toolkit state used by Map and Checklist.
Unfinished tracked Shells
Harros the Vassal
Prologue
The prologue Shell; available during the opening section and not a permanent unlock.Tiel the Acolyte
Fainweald · Widow's Overlook
Complete the Rash Memory after finding Tiel near Widow’s Overlook.Proxima the Broodseeker
Fainweald · Shattered Beacon
Find the Unknown Shell near Blackridge Pass and complete the Memory sequence.Gragu the Insatiable
Fainweald · One-Legged Wolf Tavern
Return the Heart of Vatra from the Temple of Vatra to Gragu.Eredrim the Venerable
Fainweald · Citadel of Penance
Reach the Citadel of Penance, defeat The Warden, and interact with Eredrim.Smert the Apostate
Fainweald · Prophet's Rest
Activate the three blood pools, start The Convert, and defeat the Hierarch.Lazlo the Justiciar
Mammon · High Lord's Courtyard
Defeat Vellen, reach Lazlo’s remains, and complete the unlock Memory.Sariel the Endless
Mammon · Chamber of Becoming
Destroy the revival markers, defeat Sariel permanently, and complete the nearby Memory.Genessa the Wayward
Marrow Keep · Sester Secundus route
Defeat Sester Secundus, return the required item, and complete Genessa’s Memory.✓ All tracked Shells complete
Unfinished Map Fragments
Map Fragment — Fainweald west
Fainweald · western forest
Ruk map station on the western forest route.Map Fragment — Fainweald lower west
Fainweald · western route
Lower-western Ruk map station near a named beacon route.Map Fragment — Fainweald north
Fainweald · north-central forest
North-central Ruk map station near the Forgotten Crossbow route.Map Fragment — Fainweald Tiel route
Fainweald · northeast route
Ruk map station west of the Tiel pickup on the northeast route.Map Fragment — Fainweald east
Fainweald · eastern route
Eastern Ruk map station on the Gragu and Troubadour’s Lute route.Map Fragment — Mammon north
Ruins of Mammon · north
Northern Mammon Ruk map station south of Marrow Keep.Map Fragment — Mammon west
Ruins of Mammon · west
Western Mammon Ruk map station near the Lazlo and Obsidian Hammer routes.Map Fragment — Mammon center
Ruins of Mammon · central
Central Mammon Ruk map station near the city route.Map Fragment — Mammon southwest
Ruins of Mammon · southwest
Deep-south Ruk map station toward the southern weapon and Shell routes.Map Fragment — Blackridge Pass
Fainweald · Blackridge Pass
Checklist coverage for the rope-bridge branch near the Blackridge Pass trial altar; no current verified map coordinate is attached.Map Fragment — Sester's Abbey
Mammon · Sester's Abbey
Checklist coverage for the southeast Abbey route; no current verified map coordinate is attached.✓ All tracked Map Fragments complete
Unfinished tracked Bosses
Tar Golem
Disciple's Grotto · Prologue
Prologue encounter tied to the missable No, You Still Can’t Win trophy.Magdalena, the Lady of the Woods
Sunken Village · Open Beta route
Lucian the Thirsting Knight
Hidden Keep · Stonebled Gate
The Lost Child
Sanguine Caverns · Fainweald
Sariel the Endless
Chamber of Becoming · Mammon
Vrannic the Grand Illusionist
Hall of Illusions · Fainweald
The Nameless Captive
Captive's End · Prisoner's Domain
Droeg the Conqueror
Conquered Temple · Mammon
Hexapod
Withered Shoals · Ruins of Mammon
Isaac the Scholar Prince
Faded Citadel · Ashen Sanctum
Orrem the Discarded Golem
Bridge of Procession · The Unfound Path
The Monolith
Obsidian Vault · The Unfound Path
Malborn Offspring
Faithful's Shelter · The Unfound Path
Zmey the Unbidden
Hidden Nave · The Unfound Path
Vellen, High Lord of Mammon
High Lord's Courtyard · Mammon
The Warden
Citadel of Penance · Fainweald
Prophet of Profane Infinities
Obsidianite Mines · Mammon
The Hierarch
Prophet's Rest · Fainweald
✓ All tracked Bosses complete
Unfinished tracked Sidearms
Naylshotte
Prologue
Starter Sidearm acquired during the Prologue.Forgotten Crossbow
Flooded Village
Salvaged Trebuchaxe
Ravaged Hideout
Troubadour's Lute
One-Legged Wolf Tavern
Triarch Repeater
Blackwell Cavern · Mammon
Ballistazooka
Sentry's Grave · Gate of Mammon
Cursed Child
Revered Beacon route
Caged Hystrix
Chamber of Becoming
✓ All tracked Sidearms complete
03 · Reduce transition anxiety
SAFE FOR NG+
Shells
Acquired Shells and their memories carry over.
Weapons
Acquired Weapons carry over; old pickups do not return as duplicate gear.
Sidearms
Acquired Sidearms carry over; missing gear is not framed as permanently lost.
Upgrades and Tarstones
Relevant acquired upgrades, Tarstones, Tarforge progression, and healing progression carry over.
Character and core currencies
Character progression and core currencies carry over into the next cycle.
Beacons
Most Beacons reset and can be cleansed again in NG+.
Dungeons, Gates, and bosses
Dungeons, Corrupted Gates, and boss encounters reset for another run.
NPC quests and Ova / world progression
NPC quest progression and Ova / world progression reset; the content can be replayed in NG+.
Revered Glands and Synaptic Vessels
These healing upgrades are reported to return to their original locations and can be collected again.
For the late-game route, the current guide set reports a 168 Ovum milestone, four underground bosses ending with Zmey, and a return to the Siphon before Send Ova becomes the transition choice. Use the Ova guide for that route rather than duplicating it here.
Common mistakes
Section titled “Common mistakes”- Selecting Send Ova immediately after the final boss without realizing there is no confirmation prompt.
- Assuming the final boss itself starts New Game Plus.
- Expecting weapons, sidearms, or Tarstones to appear again as duplicate pickups.
- Forgetting that most Beacons, dungeons, quests, enemies, and bosses belong to the reset side.
- Treating custom map markers as permanent; current reports say they are cleared even though revealed map areas remain.
What happens next
Section titled “What happens next”After selecting Send Ova, the current run transitions into New Game Plus under the carry-over and reset rules above. Keep the Beacons and fast travel guide open for the rebuilt route, and use the Shells guide and Weapons guide to plan around the gear that already transferred.
New Game Plus FAQ
Section titled “New Game Plus FAQ”Do weapons, Shells, and upgrades reset?
Section titled “Do weapons, Shells, and upgrades reset?”Current launch reporting says unlocked Shells, weapons, sidearms, applied upgrades, Tarstones, Mether’s Pulse, and Tarforge progress carry over. Weapons and Shells do not return as duplicate pickups.
What resets in NG+?
Section titled “What resets in NG+?”Most Beacons need cleansing again, dungeons and Corrupted Gates repopulate, enemies and bosses return, quests restart, and Ovum resets. Revealed areas are reported to remain revealed, while custom map markers are reported to clear.
Is Send Ova the point of no return?
Section titled “Is Send Ova the point of no return?”Yes. Defeating the final boss does not itself start NG+. Selecting Send Ova is the reported irreversible choice, and current coverage says it does not show a confirmation prompt.
Does enemy difficulty scale in NG+?
Section titled “Does enemy difficulty scale in NG+?”Community reports and current player testing suggest enemies in NG+ have higher health and deal more damage; exact scaling percentages are not officially confirmed.
Will NG+ give you more Tarcore or let you fully upgrade every Tarstone?
Section titled “Will NG+ give you more Tarcore or let you fully upgrade every Tarstone?”Community reports suggest Tarcore remains limited across NG+ cycles. NG+ is not a guaranteed way to fully max every Tarstone; exact availability still needs verification.
Sources
Section titled “Sources”- AllThingsHow — New Game Plus: What Carries Over and What Resets — launch-build carry-over, reset, respawn, and Send Ova behavior, updated 2026-08-18.
- Ova guide — local late-route and Send Ova context.
- Peter’s Perfect Parry guide — local missable trophy boundary.